Wednesday, December 19, 2012
Monday, November 26, 2012
We Need Storytelling....
I am a great admirer of the visual storytelling of Ang Lee.
The other day this quote "We need storytelling. otherwise, life just
goes on and on, like the number Pi." popped up on the interwebs. Story not only is the
heart and soul of a film, it is the motivation, the driving force to
making one. It goes into every aspect of film making, character
development, visual narration...we cannot get reminded often enough.
Also, it's a huge part of what makes us human.
Monday, November 19, 2012
storyboarding for cg
For some years now I have been doing storyboards for cg productions.
Generally speaking I would approach it the same way as I would for a
traditional or flash show. Visual storytelling driven by strong
characters. A major difference I noticed is the freedom of not having to
stay 100% close to model (drawing wise) and having the freedom of using
a flexibel camera. On his website, story artist Giancarlo Volpe
published some of his own notes about storyboarding for cg animated
films, which he used on the production of the animated "green lantern".
Its a great take on the subject. There is little common ground between
productions and artists on how and when to handle the virtual cameras
in the storyboarding process. From sticking to traditional 2d use (pan,
truck in/ out), to animated bg, to camera setups. I believe CGI and
storyboarding for cg productions has brought storyboarding much closer
to life action film production when it comes to the use of
cinematography. More and more the creative split is between the
story-reel and the layout or previs reel. Personally I find the use of
grids (horizon line and perspective lines) in storyboarding crucial.
also use as a guide for the camera setup as it is more common in life
action productions If you are interested on the subject also have a look
at Ben Caldwells Blog. More precisely his post "storyboard tip sheet from dreamworks."
happy storyboarding everyone!
happy storyboarding everyone!
Thursday, October 18, 2012
On Flying Toasts and Rusty Knight
I recently had the chance to revisit one of the productions I was part of last year. The Project, by Caligari Film und Fernsehproduktion, is called "Rusty Knight". I had the pleasure of being part of the story team and very much enjoyed the process. The results so far look very promising and I am very pleased with direction the film has taken, so at this stage I am really looking forward to watching it on the big screen with my family this coming January. The German trailer of "Rusty Knight" has just been released and even features some of my (translated) boards. Sorry, there has been no english version released yet as far as I know.
I
quite like the absurdity of flying toasts in slow motion, an idea we
came up with by chance. It's great it made it into the trailer (and
hopefully into the film).
Remember this old mac screensaver "flying Toasters"? (a long time ago)
Monday, September 24, 2012
storyboard tip sheet from dreamworks
Its been a while. Way too busy to post lately. This has to change.
in the meantime there is a great tip sheet vial Ben Caldwells Blog from a while back about storyboards. A great post!
(check out the rest of the jpgs on his blog)
in the meantime there is a great tip sheet vial Ben Caldwells Blog from a while back about storyboards. A great post!
(check out the rest of the jpgs on his blog)
Thursday, May 24, 2012
The art of storyboarding with Ridley Scott
I am a huge fan of Ridley Scott's ( director of alien, bladerunner...) storytelling and cinematography and one day would love to see an exhibition of his storyboard work. The approach to storyboarding for life action can be somewhat different to animation. Even though with the increase of vfx shots in big budget movies the two areas seem to be getting much closer. Essentially though storyboarding is the first visual representation of the film. Ridley Scott brings this to the point in this short video:
The art of storyboarding with Ridley Scott
The art of storyboarding with Ridley Scott
Saturday, May 12, 2012
Sammy 2
Just saw the first trailer for "Sammy 2 - Escape from Paradise". I had a great time storyboarding a few sequences on this feature and cant wait to see how the film is holding together.
Tuesday, May 08, 2012
Storyboard Pitch
I like working on commercials once in a while. They feel like a mini movie at best, they have a definite time frame, still wanting to tell an epic story - plus there always is a quick turn around.
Lately I have not had much extra time to take on commercials. More than a year ago I did this story pitch for a Danonino commercial, which was fun to do (I dont think anything ever came out of it in the end though).
Lately I have not had much extra time to take on commercials. More than a year ago I did this story pitch for a Danonino commercial, which was fun to do (I dont think anything ever came out of it in the end though).
Monday, January 30, 2012
Winter Update
...freezing temperatures outside and everything covered in white. It must be winter.
I have been plenty busy working away and feeding my wood burning oven to keep me warm. Only recently I discovered some great inteviews with some fantastic fellow story artists currently working in the USA (on the schoolism website). I have not had the time to listen to all of them, but I can highly recommend (to those of you interested in story art) these ones for now:
Alex Woo (Pixar)
Louie Del Carmen (Dreamworks)
Kris Pearn (Sony Animation)
James Robertson (Pixar)
Also I have been listening to most of the interviews on the animationguild blog.
The latest for instance with story artist/ director Jennifer Yuh Nelson (Dreamworks) about Kung Fu Panda 2.
part 1
part 2
Going through my hard drive over the holidays I rediscovered two quicktimes I boarded a couple years ago. Created from a simple, few sentence outline with a 2.5 minutes cap and no dialogue (you have to provide your own sound effects while watching). There was a comfortable amount of freedom interpreting the outline while doing them, except for the fixed budget. The episodes were then finished directly by an animator in a cut out style and aired as animated segments during a kids show. I am sure they have changed some more, but I have never had the chance to see the result of these to episodes.
I have been plenty busy working away and feeding my wood burning oven to keep me warm. Only recently I discovered some great inteviews with some fantastic fellow story artists currently working in the USA (on the schoolism website). I have not had the time to listen to all of them, but I can highly recommend (to those of you interested in story art) these ones for now:
Alex Woo (Pixar)
Louie Del Carmen (Dreamworks)
Kris Pearn (Sony Animation)
James Robertson (Pixar)
Also I have been listening to most of the interviews on the animationguild blog.
The latest for instance with story artist/ director Jennifer Yuh Nelson (Dreamworks) about Kung Fu Panda 2.
part 1
part 2
Going through my hard drive over the holidays I rediscovered two quicktimes I boarded a couple years ago. Created from a simple, few sentence outline with a 2.5 minutes cap and no dialogue (you have to provide your own sound effects while watching). There was a comfortable amount of freedom interpreting the outline while doing them, except for the fixed budget. The episodes were then finished directly by an animator in a cut out style and aired as animated segments during a kids show. I am sure they have changed some more, but I have never had the chance to see the result of these to episodes.
Friday, December 23, 2011
Happy Holidays!
...signing off for the holidays wishing everyone a very festive holiday season and a fantastic 2012. thanks for stopping by and see you here again soon!
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